VR team development for business and education

Teams that understand each other perform better

Teams Glued uses VR and behavioural profiling to change how people work together: more self-aware individuals, better-performing teams, and organisations where that change lasts.

Or start small: take the Animal Profile →

Innovate UK
Launchpad grant funded

CW Awards 2026
Finalist

Frontiers Day
Birmingham Tech Week 2026

Interactive Futures
Exhibitor, November 2026

Sound familiar?

The away day was great. Then Monday happened.

The same arguments keep coming back

Conflict inside the team, between managers, or between teams that need to work together.

New managers are slow to lead

Promoted for doing the job well, not yet confident leading people who work differently from them.

Teams that never really gelled

Hybrid working, slipping engagement scores, and training that doesn't stick once people are back at their desks.

See it in action

From profile to reflection in under two minutes

Watch how a Teams Glued programme works: the Animal Profile, teams built from the mix, The Train Challenge in VR, personal missions for each carriage and reflection afterwards.

How it works
Teams Glued explainer: how does your team really behave under pressure? Teams Glued explainer: how does your team really behave under pressure? Watch the video Watch the video
How it works

One loop, from first profile to lasting change

Most team days end when the headsets come off. Ours start before the day and carry on after it.

Before the day

Profile

Everyone discovers their Animal mix online. Teams are built from the profiles.

On the day

Play

Teams take on The Train Challenge in VR, with missions matched to each player.

Straight after

Reflect

Players reflect on their phones and the facilitator runs the debrief.

Back at work

Apply

Actions with owners and review dates, so the change carries on.

The impact

Change you can see at every level

Teams Glued starts with how one person works, then builds out to the team around them and the organisation they are part of.

Individual

Knows how they work, and how to flex

  • Understands their own style and how it lands with others
  • Adapts under pressure instead of clashing
  • Leaves with a personal report and next steps

Measured by: profile, reflections, follow-up survey

Team

Performs better together

  • A shared language for working styles
  • Fewer repeated conflicts
  • Clearer communication and faster decisions

Measured by: debrief, team survey 6 to 8 weeks on

Organisation

Sees the change in the numbers

  • Managers who lead people unlike themselves
  • Engagement, absence and retention move the right way
  • Training that sticks and shows a return

Measured by: client engagement, absence and retention data

See how we measure impact

Who we work with

Built for businesses, colleges and universities

Three colleagues reviewing their player packs together at a Teams Glued event
Businesses

Better team performance

For HR, L&D and leadership teams dealing with conflict, new managers or teams that haven't gelled. Away days that lead somewhere, behavioural workshops that stick, and leadership team alignment.

Teams Glued for business
College teams working at tables during a Teams Glued session in a large hall
Colleges and universities

Leadership and student development

For leadership teams building stronger middle leaders, and for careers and enrichment teams building student self-awareness, teamwork and employability.

Teams Glued for education
Programmes

Choose how far round the loop you go

Every programme uses The Train Challenge. What changes is how much of the learning loop you add around it.

2 hours · 4 to 16 people

Away Day

A fast, competitive VR challenge that gets the team talking. Private bookings or open sessions.

Includes: Play

Away Day
Half day · teams and cohorts

Behavioural

Profiles, the challenge and a facilitated debrief. Builds a shared language for working styles.

Includes: Profile, Play, Reflect

Behavioural
Full day · senior teams

Leadership

Harder scenarios, a debrief on decisions and delegation, and a written action plan.

Includes: Profile, Play, Reflect, Apply

Leadership

Compare all three programmes

The Animal Profile

Panther, Koala, Meerkat or Fox? Most people are a mix.

A short online questionnaire shows each person's percentage mix of the four animals, with a PDF report to keep. It's how every Behavioural and Leadership programme starts.

Find your mix
Panther illustration

Panther

Direct, fast-moving and results-focused. Brings pace and decisiveness.

Koala illustration

Koala

Calm, dependable and supportive. Brings stability and trust.

Meerkat illustration

Meerkat

Creative, adaptable and full of ideas. Enjoys variety and open problems.

Fox illustration

Fox

Observant, analytical and detail-focused. Spots risks and patterns early.

What clients say
“The level of engagement throughout the session was exceptional, with students fully immersing themselves in the activities, discussions, problem-solving and learning collaboratively.”
Aman Purewal, Curriculum Lead for Digital, BTEC Computing, Coventry College
Read the Coventry College case study
Upcoming

Try Teams Glued for yourself

13 to 14 November 2026

Interactive Futures

Visit the stand and try a carriage of The Train Challenge.

Event details
Coming soon

HR and L&D taster session

See the learning loop end to end, profile included.

Register

Ready to see your team in action?

A 20-minute call to work out which programme fits your team, or book a live demo.